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Новинки

UE4 Weapons CG_Shotguns_Pack

Miner

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V4.27
Три разных типа дробовика, с анимацией и звуком.

Трейлер / Trailer:
Pump-action shotgun:

Semi-automatic shotgun:
Double Barrel Shotgun:

Each type of choke gives a different angle of dispersion of the pellets from a gun.
A different angle of dispersion: https://youtu.be/cVvmvGhJLNc

This project uses a material layering system, so you can give your weapon a different look with different patterns. You can also change only a tint.

Animated for the first person.

The shotguns presented in this pack can be purchased separately.
Semi-automatic shotgun: https://unrealengine.com/marketplace/en-US/product/cg-sashotgun
Pump-action shotgun: https://unrealengine.com/marketplace/en-US/product/cg-pashotgun
Double-barrel shotgun: https://unrealengine.com/marketplace/en-US/product/cg-dbshotgun
But if you decide to buy two or more, then it will be more profitable to purchase this pack.

As a bonus, the project has an animation of a frag grenade throw and an animation of a stun grenade throw.
https://youtu.be/WYWDncOOVDM
As well as animation of weapon jamming.
SAS jammed:
https://www.youtube.com/watch?v=uEgp7jx0v4U
PAS jammed: https://www.youtube.com/watch?v=hLfq64U_iCE
DBS also has a gun jamming animation.

Важное примечание: Все проекты «серии CG» основаны на общей платформе, но не являются унифицированными. У каждого проекта своя специализированная логика. Проект задумывался не как полноценный, а как пакет ассетов. Чтобы пользователи могли взять анимацию и модели оружия себе в более продвинутый проект. Чертежи для этого проекта настроены только для презентации. Но продвинутые разработчики могут его улучшить.

How to upgrade your UE4 Project to UE5: https://dev.epicgames.com/community/learning/talks-and-demos/J5q/upgrading-your-project-to-ue5

Технические детали / Technical Details:

Features:
One semi-automatic shotgun, one pump-action shotgun, (the double-barrel shotgun in development), and attachments.
Character Animation Blueprint for the basic display of Animation.
Materials and some sound setup.
Rigged: Yes
Number of Meshes: 17 ( 3 SK, and 14 SM).
Collision: Yes. Custom.
Vertex Count: 264 - 33563 vertices per mesh.
LODs: Yes.
Animations: FP character has 84 Animations for three guns (Fire, Aim Down Sight, Idle, Reload, Full Reload, Run, Sprint, Jump, Walk, etc.)
The weapons have 30 Animations (Fire, Fire ADS, Reload, Full Reload, etc.)
Number of Materials and Material Instances: 3 Material layers, 6 Master materials, 2 Post-process materials, 12 Material instances, 19 Material instances variations.
Number of Textures: 30 textures, 8 reticles, 8 patterns.
Texture Resolutions: 7 - 4096x4096, 14 - 2048x2048, 11 - 1024x1024, 4 - 512x512, 8 - 256x256, 1 - 200x200, 1 - 64x64.
Supported Development Platforms: Windows
Documentation: https://drive.google.com/file/d/171yLc0EgwKNjiE7NF8S8QW_K8Uc_svw-/view?usp=sharing

 
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